The expansion of Resident Evil Village Winters feels like an afterthought.

The dungeon of Dimitrescu Castle glows dimly, and Rose steps forward with a rusty key in her hand. Behind her door she hears the voice of a young woman begging Rose to run away. But she stood firm and shoved her key into the lock, and her face was a picture of shock as the girl inside staggered forward and twirled. Her face is identical to Rose, and within the confines of the castle they are locked in a collective consciousness of giant fungi and horrors that Rose has yet to fully see. Set about 15 years after the events of the Resident Evil Village, Shadows of Rose is the first in a series about how far forward it will go, unlike previous games or DLC, which took place at about the same time as the game’s initial window. release While Rose plays an important role as the main plot device in Village — we as her father Ethan literally spent most of the game finding various pieces of amputated bodies — now she plays the protagonist in this relatively short DLC. there is. Shadow of the Roses is based on the idea of ​​understanding her turbulent upbringing as a teenage girl and BOW (series acronym for Bio-Organic Weapon), as seen in the context of Sherry Birkin and Jake Mueller in Resident Evil. All in all, the new content is enough to portray Rose’s anxiety, which stems from otherworldly powers, and ridicule from others, as the main points of contention in her life. Image: Capcom Rose wants more than anything else to be a “normal” teenage girl by breaking her connection with the giant fungus. After learning of a magical crystal that appeared to have some sort of purifying effect on the fungus that scorched inside her, she spoke with a sample of Megamycete (where Ethan and Chris fought at the edge of town) found at the headquarters of the Wolf Hound Squad. I did. This is probably still affiliated with the BSAA, but it’s not as clearly articulated as many in Resident Evil. This rose plunged into the memories of those who died near the gigantic, moldy hivemind, as an eerie, intelligent replica of the Castle Dimitrescu, whom her father knew very intimately when she was alive. has been moved. In the classic Resident Evil way, she must avoid falling into the hands of a twisted version of the Duke (the town’s merchant) who retrieves her three masks to get her crystals and sends a weakened creature to grab her. Rose suffers the same fate as her father Ethan. She is a simple plot vehicle in contrast to the character who has a greater sense of agency for her own. Capcom does a great job of setting up these transitions using bounding space and thick chunks of dark red sludge. Go to an unusable front hallway or completely new room in the Village. These include a more intimate look at the library, more Lady Dimitrescu’s private rooms, and the dungeons hidden deep beneath the walls. The rooms are connected in a strange and dreamy way. Familiar, but not completely familiar. Rose is immediately trapped within the consciousness of a giant fungus, putting her at risk of fighting for her life. With the help of her “guardian angel” Michael, who communicates with her through her floating golden letters, Rose is tasked with uncovering the whereabouts of her purifying crystal as she battles long, lumpy, homogeneous foes made up of gray mold. . . Unfortunately, their designs aren’t terribly appealing, nor are they the hammer-wielding monsters that appear as pursuers in the DLC. Rather, Rose’s doppelgangers scattered around the castle and the psychological horror of the protagonist fuel tension in the Shadow of Roses. Their faces are distorted and twisted with something resembling Junji Ito’s artwork, with bare teeth and gums against the swirling distortion of their milky skin. Image: Capcom But Shadows of Rose doesn’t offer much other than these initial fears. There is no bigger comment. In fact, Rose shares the same fate as her father Ethan in the narrative department. She’s a mere conspiracy vehicle, unlike characters who have a greater sense of their own agents, even when compared to one-off Resident Evil characters like Carlos Oliveira or Billy Coen. Just as Ethan is defined by her relationship with her wife and daughter, Rose is defined solely by her role as daughter. There are some notable points (especially Moira Burton in Revelation 2) for all the series’ characterization mistakes, and it’s a pity this isn’t the case here. As for the gameplay? It is fairly stock and standard. You can use Rose’s cast ability to temporarily stop enemies and fix environmental issues, but she’ll also wield her guns at foes with her bullets in them. The puzzle itself is fairly unrelated, and too often Rose has to cleanse the moldy flower that occupied her room. But third-person mode feels important primarily because of the way Rose controls in comparison. While Village’s third-person view is largely a neat addition (I find a nice throwback to the more modernized versions seen in Resident Evil 2 and Resident Evil 3 remakes), this is essential to Shadows of Rose’s mechanics. The purge mechanism is essential to progression, and aiming Rose’s arm at these rotting pustules while being chased by the enemy will help create more tension as the enemy will just be out of sight. Aim assist doesn’t work as intended in third person mode, making the game a lot more difficult when turned on. In too many cases we overcompensated and had to recalibrate quickly when facing monsters. Image: Capcom Nonetheless, third person mode is another way to play Village, one of the best games of 2021, and we think it’s more likely to be embraced by avid fans. Even if Capcom still can’t see Ethan’s face. Shadows of Rose is not a fancy DLC and doesn’t mean or do anything meaningful. It feels like a B-rated horror movie not suited for Resident Evil, but self-serious tones can tire after you’ve played both games, especially in the Winters family’s definitively grim saga. Those who invest in their own narratives will find something to chew on, and the addition of a third person perspective opens up interesting possibilities for returning to the base game. But it does nothing to develop the story further. Much like Rose herself, it doesn’t feel like a stepping stone to the franchise. It’s a smooth move towards more plot lines that will potentially remain unresolved for years to come. The Resident Evil Village Winters Expansion Pack will launch on October 28th for PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. This game was reviewed on PC using a pre-release download code provided by Capcom. Vox Media has affiliate partnerships. Vox Media may receive commissions for products purchased through affiliate links, but this does not affect editorial content. You can find additional information about Polygon’s Ethics Policy here. Sign up for our newsletter. Patch Notes Weekly recap of the best of Polygon
#expansion #Resident #Evil #Village #Winters #feels #afterthought

Leave a Comment

Your email address will not be published. Required fields are marked *